AI Insights · Timothy · April 2023
Top 5 Chibi Games Performance in Middle East Q1 2023
An overview of the performance of the top 5 chibi games on a unified platform in the Middle East during Q1 2023, including insights on downloads, revenue, and active users.
In the first quarter of 2023, the top 5 chibi games on a unified platform in the Middle East experienced varying performance trends in terms of downloads, revenue, and active users. Here's a closer look at how each app fared:
Super Toy 3D from SayGames LTD saw a fluctuating trend in weekly downloads, starting with approximately 28K in the first week of January and reaching around 16.2K by the end of March. The game's weekly revenue remained relatively low, peaking at $6 in the last week of December and maintaining a modest range throughout the quarter. Active users showed a gradual increase, ending the quarter at about 76.2K.
Pou by Zakeh Limited had a consistent performance with weekly revenue peaking at $408 in early March. Downloads varied, starting at 18K in late December and observing a significant rise to 21.6K in the third week of March. The active user base remained strong, averaging around 450K, peaking at 523.7K mid-March.
Fluvsies - A Fluff to Luv from TutoTOONS maintained steady weekly downloads, ranging from 7.3K to 11.5K. The game's revenue showed a slight upward trend, peaking at $494 at the end of December and maintaining a range between $177 and $494 throughout the quarter. Active users remained stable, averaging around 45K, with a slight peak at 55.6K in late January.
Cut the Rope by ZeptoLab UK Limited experienced stable weekly downloads, starting at around 5.1K in late December and ending at approximately 5.7K by the end of March. The game's weekly revenue saw a peak of $760 in the last week of December and fluctuated between $487 and $760 throughout the quarter. Active users remained consistent, averaging around 11K, with a slight increase to 12K by the end of March.
Moy 7 The Virtual Pet Game from Frojo Apps had moderate weekly downloads, starting at 3.9K in late December and reaching about 4.4K by mid-March. The game's active users showed a gradual increase, from 9.3K in late December to approximately 10.3K by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and information about the performance of these and other apps, visit Sensor Tower's platform.